Unity Light Bleeding Through Walls
Shadow maps are a kind of fickle technology.
Unity light bleeding through walls. No that s not it at all. Position these to block any light leaking through the bottoms of walls. It will pay dividends to learn how they work what the settings do and how to work around problems like this. Is there something i can tweak to fix that.
A unity id allows you to buy and or subscribe to unity products and services shop in the asset store and participate in the unity community. So i have come to the conclusion that unity just cannot handle walls. The rooms themselves consist of just paper thin 1 sided polygons since it s all meshes arranged in random arrangments and no bsp geometry. Here in the screenshots i have an apartment scene.
You can see a little bit of the light from the other room bleeding through the walls and brightening the shadowed parts a little on the other side in the corners. Press question mark to learn the rest of the keyboard shortcuts. You can start here in the unity manual. It is airtight and i have a lamp in some of the rooms.
And even with real time shadows light still passes through walls which you can see if you have the shadow strength less than 100 eric. When you then go into the room without light you can see on the edges of the walls the light from the room next to it is leaking in. Pixel lighting and only works if you have unity pro. No matter what setting i play within unity i just cannot seem to get rid of the light bleeding leaking.
This is a bit problematic for me as i have a ventilation shaft making noise on the other side of a wall.